AI Insights · Timothy · January 2022
Top 5 Dragon Games in Australia Q4 2021: Performance Overview
Explore the performance of the top 5 dragon-themed mobile games in Australia during Q4 2021, focusing on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top dragon-themed mobile games in Australia showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
Dragon City - Breed & Battle! from Socialpoint experienced fluctuations in its weekly revenue, peaking at around $42.5K in late October and maintaining a consistent range between $24.9K to $40.7K throughout the quarter. Weekly downloads ranged from 5.1K to 7.7K, with a notable increase in mid-November. Active users remained relatively stable, averaging around 110K, with minor peaks in mid-October and December.
Merge Dragons! by Gram Games saw a peak revenue of roughly $87K in late October, though it experienced a downward trend towards the end of the year, settling around $67K. Downloads fluctuated between 2.3K and 4.7K, with a slight increase in late December. Active users also showed a steady pattern, maintaining an average of around 38K to 45K throughout the quarter.
Dragon Mania Legends from Gameloft had a more modest revenue performance, with weekly earnings peaking at $4.4K in mid-December and generally staying between $1.6K to $4K. Downloads showed a gradual increase from 1.1K in early October to about 2K by mid-December. The game maintained around 4K to 8K active users weekly, with a slight increase towards the end of the quarter.
Frost & Flame: King of Avalon by FunPlus International AG saw consistent weekly revenue, peaking at approximately $70K in mid-November. Downloads were relatively low, ranging from 525 to 1.4K, with a slight uptick in late December. Active users hovered around 17K to 20K, with a minor decline in November but recovering towards the end of the year.
Dragonscapes Adventure from DianDian Interactive Holding had weekly revenue peaking at around $18.9K in late September, gradually declining to about $10.6K by late December. Downloads were on the lower end, ranging from 354 to 2.3K, with a noticeable peak in late September. Active users ranged between 8.7K to 15K, showing a slight decline mid-quarter but recovering towards the end of December.
These insights are based on data from Sensor Tower, where more detailed analysis and trends can be explored further.